Spending time in the design and prototyping stage of AI can pay off with a more challenging, more capable and more immersively humanlike game system.
Lecture given at DevGAMM in Kyiv.
Lecture: Designing Intelligence
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StaalMedia at DevGAMM Kyiv 2013
Yoeri Staal will lecture about Artificial Intelligence at DevGAMM in Kiev.
http://devgamm.com/kyiv2013/en/sessions/
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There’s an intriguing story with a lot of potential here.
This game’s all about memories and story tropes within a traditional “damsel in distress” narrative.
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October 28, 2013 · 8:52 pmA Knight to Remember wins Indie Prize Top 5
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Postmortem: A Knight to Remember – Intelligent Storytelling
In this game, a knight with amnesia fights for the only thing he remembers: the love for his princess. Challenge your foes to uncover the truth.
Yoeri Staal twists what you know about two unconventional topics: artificial intelligence, and story driven gameplay.
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October 25, 2013 · 7:08 pmTrailer: A Knight to Remember
Check out the Cinematic Trailer for A Knight to Remember:
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October 3, 2013 · 4:25 pmWalkthrough: Flooded Village Holland
Play Flooded Village Holland!
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September 4, 2013 · 6:50 pmFlooded Village Holland released
Flooded Village Holland released! Check it out, and vote 5!
http://www.newgrounds.com/portal/view/624595
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Trailer: Flooded Village Holland
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August 31, 2013 · 6:49 pmPostmortem: SteamyBalls – Selling the Goods
How can you sell a game nobody wants? Sounds like a great challenge!
SteamyBalls is a game about a penguin and a handful of balls.
Such a project would be doomed from the start, but Yoeri explains how to turn a wreck into a success.
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July 31, 2013 · 7:04 pm