Category Archives: Postmortem

Postmortem: A Knight to Remember – Intelligent Storytelling

In this game, a knight with amnesia fights for the only thing he remembers: the love for his princess. Challenge your foes to uncover the truth.
Yoeri Staal twists what you know about two unconventional topics: artificial intelligence, and story driven gameplay.

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October 25, 2013 · 7:08 pm

Postmortem: SteamyBalls – Selling the Goods

How can you sell a game nobody wants? Sounds like a great challenge!
SteamyBalls is a game about a penguin and a handful of balls.
Such a project would be doomed from the start, but Yoeri explains how to turn a wreck into a success.

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July 31, 2013 · 7:04 pm

http://gamesauce.org/news/2013/06/12/staalmedias-flooded-village/
Flooded Village sketch

 

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June 12, 2013 · 10:54 pm

Postmortem: Flooded Village – Create your own Flow

Channeling water has never been this much fun!
Trees grow and pirates set sail, but don’t drown or freeze those poor villagers!
With a lot of determination and a bit of luck, StaalMedia transformed a hobby project into a high quality game, without any experience or budget.

Lecture given at FlashGAMM! / Casual Connect, Hamburg 2013

In this postmortem, Yoeri will explain how to use limited resources efficiently and prove that there is always support for original ideas.

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February 13, 2013 · 7:06 pm